Work in Progress: Squirml
This is Squirml, a game I’m working on for the iPhone under the Frosty Badger banner. It’s still in the very early stages but I thought I’d start a diary of development to help motivate me through to completion (I’m wavering a little lately).
Squirml is inspired by an awesome little HTML5 game I came across developed by a clever chappy, Hakim El Hattab. “Sinuous“, meaning “having many curves and turns” is simple and addictive and involves guiding a little cell with a tail on it (looks a bit like a sperm) through a tide of red cells flowing in a diagonal direction against you. At its heart, it’s a simple game of dodge but the movement of your cell is very appealing (in an almost calming way) – it feels great to weave your way in and out and around the other cells. I thought it’d make a great game for the iPhone because it’s so easy to pick up and play in small doses, yet it’s quite catchy for lengthier sessions and has that whole “just one more go” thing. Especially if I could work in Game Center support for high distance scores.
